Multiple cameras and multiple views in Verge3D has been rather elusive but now we have a way that you can interactive with multiple cameras using multiple canvases or iframes and its built into Verge3D and requires no add-ons or javascript. In this Xeon Quick Tip, I will rapidly demonstrate how you can use multiple cameras simultaneously in your next project. The project file is located here will provide all the details. If viewers are interested in this topic I will follow up with a more detailed full tutorial. So be sure to like, subscribe, and become a member and I will know this is a topic of interest.
A simplified online demo that you can explore can be found here.
The simplified project files can be found here.
In this example you can drag the yellow cube in either view and the cube will move in both views. The camera controls are independent in each scene but those can be locked or synchronized using the same process.
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